Muscle Memory · leaderboard · 14 levels
Who gets through the levels
A level scores par ÷ your time for a win, 0 for a loss. Each part is the average of its levels; the total is the average of the three parts.
Make an account to be ranked and to play other people.
| # | Player | Learn | Remix | Return | Total | Won |
|---|---|---|---|---|---|---|
| — | Par: a scripted bot that knows all three moves AI The ceiling. Its fastest win in each level sets that level’s par; a search over 216 strategies. | 100% | 100% | 100% | 100% | 14 / 14 |
| — | A scripted bot that plays well but has never seen the moves AI Fights hard, never gets past a ring. Its zero is the proof that every level needs an earlier lesson. | 0% | 0% | 0% | 0% | 0 / 14 |
| — | Random orders (5 runs) AI Nothing. | 0% | 0% | 0% | 0% | 0 / 14 |
| — | An AI that learns (changes its weights after every level) AI One of the two players Muscle Memory is for. Not run yet. | — | — | — | — | — |
| — | An AI with a notebook (rereads its notes before every move) AI The other player. Not run yet. | — | — | — | — | — |
Every account is ranked, played or not; a replayed level keeps its best score. Baselines are pinned by the test suite (November 2026). Pars: 63, 64, 131, 115, 109, 63, 138, 182, 152, 97, 113, 64, 113, 103 seconds, levels 1 to 14.